Frequently Asked Questions

The Family StarCraft League (FSL) is a unique StarCraft II league that blends competitive play with a fun, team-based environment. In Season 8, FSL introduced a structured format featuring a group stage and playoffs, with teams composed of players from three distinct code divisions (Code S, Code A, and Code B) to ensure balanced rosters and strategic gameplay.
The “F” has stood for a few things over time. “Family” originally and then “Friends”. As the league has opened to more players we’ve settled into “Fun StarLeague”.
We have a wide variety of players of all ages from all over the world. The skill level ranges from Bronze 3 to Masters 3 on the NA server.
Yes. We’re on Twitch and YouTube. All the games are commentated and we feature interviews and player cams.

Players in FSL are divided into three divisions: Code S for top-tier talent(Diamond 2 to Masters 3), Code A for mid-level competitors(Platinum 2 to Diamond 3), and Code B for emerging players(Bronze 3 to Platinum 3). In Season 8, every team is required to include players from all three divisions to maintain competitive balance and strategic matchups.

Season 8 of FSL features a structured, team-based format. In the group stage, five teams compete in a round robin with best-of-nine matches, and the top four advance to a single-elimination playoff bracket where matches are best-of-five (with the final being best-of-nine). Each match consists of four best-of-two sub-matches—with the third sub-match played as 2v2—and an optional best-of-one ace match. Tiebreakers are decided by overall match wins, map differences, mini-league results, and ace wins.
It’s a better experience to have players there to support and prepare you. There’s less pressure if a win for the night doesn’t rely entirely on you. And since we all lead our own lives, it’s good to have other similarly skilled players on your team who can rotate if someone won’t be available.
We usually have league nights once a week.
Yes. We do like to have a main race listed (Terran, Zerg, Protoss, or Random) but you can switch between matches as long as your opponent has a chance to see what you’re playing as for that map.
Players are required to be on headset and webcam during interviews and gameplay. Before joining, players have to be vetted by the FSL commissioner to ensure they understand what to expect from the league and what is expected of them.
No exceptions. If you do not have a webcam for your computer you can use a smartphone camera. These are important to both the style of production and the integrity of the competition.
Appropriate behavior is absolutely required. These events have to be kid-friendly and welcoming. We expect good sportsmanship. We do not tolerate toxic behavior or baiting other members into arguments during events or on the Discord chat. We also expect players to show up when they say they will be there and inform their captains and the rest of the FSL as early as possible if there is a conflict. We recommend having the Discord app on your phone for easy communication.
It’s fairly simple. HyperTurtle is the commissioner and he’ll organize a brief Discord chat to confirm that you understand the requirements and expectations, and to learn a bit about your history with StarCraft and your interest in FSL.

We need to know your email address, Discord name, game tag, main race, region, time zone, current MMR, and highest rank achieved. We ask that you share a replay of a match that represents your skills well, along with a brief video clip for player introductions. The intro can just be a few seconds of you turning towards the camera, striking a pose, showing off a collector's item, or anything that demonstrates your personality.

Pros and Joes is a competitive StarCraft II event where professional players (Pros) team up with casual players (Joes) for live, broadcasted matches. In the current setup, one Pro faces two Joes. This format is designed for efficient management, faster rotations, and a sustainable fee structure—75% of entry fees go to the Pro while 25% supports future events. Matches are scheduled by bid order, ensuring high engagement and a scalable competitive experience.

More info here.